You're standing before the gate. Things behind it will greatly enhance your overall experience during your stay on this website, but there is ato be paid. Question is, are you brave enough to enter the #well_of_spoilers?
Choose between normalized (used in game) and engineering notation (preferred by some people). Both notations are types of scientific notation.
This page uses Web Storage API to store user data you've added or downloaded from CNE play servers. This technology (localStorage to be precise) allows to store data internally in your browser's cache and this data is not shared with the server this page is running on (as it would be with data stored in cookies). Maximum size of local storage per domain differs between browsers and platforms. You can safely assume, that browser you're using allows for you to store ~5 MiB of data. By default most browsers allow around (9.7÷10) MiB for both desktop and mobile platforms. You might be able to increase that storage capacity through browser settings. Either way, while setting maximum number of stored user datas, keep in mind how much your browser might accept and think about the size of single data chunk (you can see those in Manage user data window). The longer you play, the bigger the chunk will be. With every new achievement stat growth, new champion being unlocked, new piece of gear obtained, obtained or opened chest, played variant ... all of those (and much more) will appear in your data as you progress further towards 100% completion, making single set of user data grow bigger.
Mentioned price is the webRequestLog.txt file, located inside Idle Champions game directory. Example locations:
This file contains all your user data. From unlocked champions, through obtained gear levels, lots of stats and list of items in your inventory to … your e-mail address (that is, if you've signed up for newsletter and I bet you did). I can only assure you, that not a single piece of that data is being sent to the server. Everything is being parsed locally by your browser engine and stored (for simplicity) in your browser's cache (not cookies). You can wipe out that data at any time, either through available GUI or through browser settings.
What this file is used for, you might ask. You've got the answer above - I am able to organise and visualise data contained within this file to you through this website. Will it be useful? That depends on you, whether you want or don't want to access that data.
For last words, let me repeat. You will open file in this web-app and not upload it anywhere.
If you know what you're doing and that will make you feel safer, you can remove your e-mail address from the file before opening it through this web-app. There's a bit more of your "personal" data, like your in-game user id. While your e-mail won't be used for anything, your UID might. Not by me, as like I wrote earlier, nothing is being sent to my server, so I won't have access to it, but you might want to use it. Keep in mind, that if you will edit that part too, some functions might not work as expected. Because you can open and store data loaded from files generated for multiple accounts in same browser, that UID will be used by this app to distinguish between different accounts. For this functionality, any UID will do, so if you're not planning any other use of it - feel free to edit it as well. Also, please don't alter this file's structure. I've prepared script to be able to parse exactly this file, based on the way it's being built by the game's client. If you alter it too much, this script might not be able to find what it needs (even if it could easily find required data, it won't be searching for it, where it shouldn't be located).
Here you can register new user, try to download (⮟) it's fresh data, edit (✎) displayed nickname or remove (✘) it along with all of it's stored data. You can also use QRCode () generator, to easily copy users between devices.
Use this table to set currently used (⮝) or to remove (✘) stored user data. You can also give proper description to your dataset by editing (✎) it.