Cost curve: 1.06
System Desc: ???
str: 16 ( +3 )
dex: 15 ( +2 )
con: 11 ( 0 )
int: 11 ( 0 )
wis: 12 ( +1 )
cha: 13 ( +1 )
TG Tier: 1
TG AdvID: 1031
Trials effect: Increase all Champion Damage by $amount% ( global_dps_multiplier_mult,25 )
|Id||Required level||Total cost||Required upgrade||Type||Effect||Description||Name||Tip||Spec info|
|7382||5||27||0||unlock_ability||effect_def,1069||A random slot from the middle columns of the formation is chosen. $(source_hero) increases the damage of the Champion in that slot$(if upgrade_purchased 7387) and adjacent to it$(elif upgrade_purchased 7388) and in the same column as it$(fi) by $(amount)%.||Faithful Friend|
|7383||10||63||0||unlock_ability||effect_def,1070||Each time $(source_hero) is attacked, she gains one Fury stack. The effect of Faithful Friend is increased by $(amount)% for each Fury stack, stacking additively and then applying multiplicatively. She loses $(amount___2)% of her Fury stacks every $(time___2) seconds that she is not attacked. Caps at $(max_stacks) stacks.||Rising Fury|
|7384||15||110||0||unlock_ability||effect_def,1071||When $(source_hero) reaches $(amount___2)+ Fury stacks, and for every $(time___2) seconds she's above $(amount___2)+ Fury stacks, she gets a Rage stack, up to $(max_stacks) Rage stacks. With at least 1 Rage stack, she rages and her base attack changes. For each Rage stack, Faithful Friend gets a $(amount)% bonus, stacking multiplicatively. If she goes below $(amount___2) Fury stacks, she loses all Rage stacks.||Rage|
|7385||20||173||0||unlock_ability||effect_def,1072||If $(source_hero) is not attacked for $(time) seconds, and the players are in a non-boss area with no barriers, she briefly runs ahead off the right side of the screen. She returns 2 seconds later from the right side with $(tatyana_find_a_feast_range) additional enemies that simultaneously spawn. After she returns, the $(time) seconds counter starts again from 0 seconds.$(if not static_desc)$(if tatyana_find_a_feast_active)^^Minimum Enemies spawned: $(tatyana_find_a_feast_range_min)^Chance of Additional Enemy: $(tatyana_find_a_feast_range_extra_chance)%$(fi)$(fi)||Find a Feast|
|7386||25||258||0||unlock_ability||effect_def,1073||$(source_hero) increases the health of all other Champions by $(amount)% of her max health.||Loyal Protector|
|7387||30||372||0||unlock_ability||effect_def,1074||$(source_hero)'s Faithful Friend now affects all Champions in slots adjacent to the Faithful Friend slot, and the effect is increased by $(amount)%.||Your Friends are My Friends||
SpecName: Your Friends are My Friends
Spec graphic: 13369
|7388||30||372||0||unlock_ability||effect_def,1075||$(source_hero)'s Faithful Friend now affects all Champions in the column containing the Faithful Friend slot, and the effect is increased by $(amount)%.||By My Side||
SpecName: By My Side
Spec graphic: 13368
|7389||30||372||0||unlock_ability||effect_def,1076||$(source_hero)'s Faithful Friend continues to only affect one slot, however the effect is increased by $(amount)%.||Best Friend Forever||
SpecName: Best Friend Forever
Spec graphic: 13367
|7390||35||524||0||unlock_ultimate||set_ultimate_attack,501||Unlocks $target's $(attack_name attack_id) Ultimate Attack||Entangle|
|7391||40||728||0||upgrade_ability||buff_upgrade,100,7382||Increases the effect of $(upgrade_hero id)'s $(upgrade_name id) ability by $(amount)%||Buff FA1|
|7392||45||1.00e3||0||upgrade_ability||buff_upgrade,100,7383||Increases the effect of $(upgrade_hero id)'s $(upgrade_name id) ability by $(amount)%||Buff FA2|
|7393||50||1.37e3||0||upgrade_ability||buff_upgrade,100,7385||Increases the effect of $(upgrade_hero id)'s $(upgrade_name id) ability by $(amount)%||Buff FA4|
with your support it will be ready in about 6 months or ... sooner EARLY ACCESS
with your support it will be ready in about 6 months or ... sooner
You're standing before the gate. Things behind it will greatly enhance your overall experience during your stay on this website, but there is ato be paid. Question is, are you brave enough to enter the #well_of_spoilers?
Choose between normalized (used in game) and engineering notation (preferred by some people). Both notations are types of scientific notation.
This page uses Web Storage API to store user data you've added or downloaded from CNE play servers. This technology (localStorage to be precise) allows to store data internally in your browser's cache and this data is not shared with the server this page is running on (as it would be with data stored in cookies). Maximum size of local storage per domain differs between browsers and platforms. You can safely assume, that browser you're using allows for you to store ~5 MiB of data. By default most browsers allow around (9.7÷10) MiB for both desktop and mobile platforms. You might be able to increase that storage capacity through browser settings. Either way, while setting maximum number of stored user datas, keep in mind how much your browser might accept and think about the size of single data chunk (you can see those in Manage user data window). The longer you play, the bigger the chunk will be. With every new achievement stat growth, new champion being unlocked, new piece of gear obtained, obtained or opened chest, played variant ... all of those (and much more) will appear in your data as you progress further towards 100% completion, making single set of user data grow bigger.
Mentioned price is the webRequestLog.txt file, located inside Idle Champions game directory. Example locations:
- (steam game directory)/IdleDragons_Data/StreamingAssets/downloaded_files
This file contains all your user data. From unlocked champions, through obtained gear levels, lots of stats and list of items in your inventory to … your e-mail address (that is, if you've signed up for newsletter and I bet you did). I can only assure you, that not a single piece of that data is being sent to the server. Everything is being parsed locally by your browser engine and stored (for simplicity) in your browser's cache (not cookies). You can wipe out that data at any time, either through available GUI or through browser settings.
What this file is used for, you might ask. You've got the answer above - I am able to organise and visualise data contained within this file to you through this website. Will it be useful? That depends on you, whether you want or don't want to access that data.
For last words, let me repeat. You will open file in this web-app and not upload it anywhere.
If you know what you're doing and that will make you feel safer, you can remove your e-mail address from the file before opening it through this web-app. There's a bit more of your "personal" data, like your in-game user id. While your e-mail won't be used for anything, your UID might. Not by me, as like I wrote earlier, nothing is being sent to my server, so I won't have access to it, but you might want to use it. Keep in mind, that if you will edit that part too, some functions might not work as expected. Because you can open and store data loaded from files generated for multiple accounts in same browser, that UID will be used by this app to distinguish between different accounts. For this functionality, any UID will do, so if you're not planning any other use of it - feel free to edit it as well. Also, please don't alter this file's structure. I've prepared script to be able to parse exactly this file, based on the way it's being built by the game's client. If you alter it too much, this script might not be able to find what it needs (even if it could easily find required data, it won't be searching for it, where it shouldn't be located).
Here you can register new user, try to download (⮟) it's fresh data, edit (✎) displayed nickname or remove (✘) it along with all of it's stored data. You can also use QRCode () generator, to easily copy users between devices.
Use this table to set currently used (⮝) or to remove (✘) stored user data. You can also give proper description to your dataset by editing (✎) it.
Not what you were expecting, huh?
So, if I agree with contents of that announcement, where is the problem? The problem is in a fact that this announcement started a ... lively discussion, to say the least. I saw people writing false information about my project, namely because they've never tried reading how they can use it. The biggest issue was that The Superstar started scaring people by writing BS. When someone of this rank starts writing stuff, they should be careful what they write. Not only is that a person marked as a "leader", but also someone that always claims to never post their opinions, but only sticking to the facts ... maybe they should finally start doing so.
Anyway, that's why I've decided to shut down the server for some time. Enough time, to prepare this notice for you. As you can see, website works again, but not to it's fullest. Right now it's only a game data viewer. Soon, I will update it once again. This update will bring an eula-like wall of text, with information about security risks you're taking if you'd like to keep using user-data related features of this website. That info will be displayed forcefully and you will have to choose to accept or decline. If you'll choose the later - nothing would change for you, website will work as it is working RIGHT NOW. Obviously with more content as I will upload updates to it. If you will choose to accept the risks, you will be able to access all the stuff this website was giving you prior to this short "blackout", but you also won't be able to say, that you did not know about ways to avoid any security related issues.
Similar kind of info already was available on this website, although when I was designing that part of GUI for the first time, what I thought would be fun introduction with link to detailed usage info, became a bit of text that nobody reads. That would change now. I will leave the original info intact until I will redesign that part of the interface sometime later.
For last words, if you want to remove your data from this website, just clear browser's cache, since if you did not know, all your data was stored only in your browser's cache.